OpenZhenZhen AI 提示词画廊 · Claude Opus 5.5 · video

软糖鱿鱼渲染:Opus 5.5对比GPT-6.1 Sol

Gummy Squid Render: Opus 5.5 vs GPT-6.1 Sol

一个用WebGPU和软体物理渲染的半透明3D软糖鱿鱼互动玩具,根据同一长详细提示分别由Claude Opus 5.5和GPT-6.1 Sol生成,并比较了外观和预估API成本。

软糖鱿鱼渲染:Opus 5.5对比GPT-6.1 Sol — AI video creation
软糖鱿鱼渲染:Opus 5.5对比GPT-6.1 Sol

提示词 / Prompt

English prompt

Create “Squid Jelly” — a beautiful, interactive 3D gummy squid that users can grab, stretch, and squish directly in their browser. Deliver a complete standalone HTML file using genuine WebGPU. ART DIRECTION Make the squid look like a premium translucent gummy candy: - An elongated, tapered mantle with a rounded tip. - Two broad, thin, diamond-shaped side fins. - Eight shorter curled arms and two longer feeding tentacles with rounded club-shaped tips. - Small suction cups and a cute, understated face. Use a warm off-white background, soft studio lighting, and a subtle ground shadow. Keep the squid large and centered, with an elegant, uncluttered composition. GEOMETRY Generate all geometry procedurally. No external models or image files. Connect the arms, tentacles, and fins smoothly to the body. Their roots must remain embedded and attached during strong pulls, with no visible gaps or floating parts. Suction cups and eyes must follow the deforming surface. Give the fins a thin, flexible profile and the longer tentacles slender shafts with thicker tips. JELLY MATERIAL Create convincing glossy, translucent jelly: - Thickness-dependent color absorption. - Refraction and soft internal light scattering. - Smooth studio reflections and delicate rim highlights. - A few tiny bubbles embedded inside the material. - Richer color in thick areas and greater translucency along thin fins and tentacle tips. Avoid opaque plastic, washed-out colors, blown-out highlights, visible mesh seams, and flickering transparency. SOFT-BODY PHYSICS Use a stable mass-spring or position-based dynamics simulation with approximate volume preservation. The mantle should feel soft but substantial. Arms should bend independently, while long tentacles and fins should be more flexible. Let users grab the body, fins, or tentacles at the clicked location. Pulling must deform the nearby geometry first, with the rest following elastically. Do not fake softness by scaling or rotating the entire model. On release, the squid should wobble, recover its shape, and gradually settle. Include gravity, floor collisions, friction, and damping. Prevent appendages from passing through the floor. Use fixed simulation steps, bounded stretching, and robust attachment constraints so repeated strong pulls cannot tear the model apart or destabilize the simulation. INTERACTION - Left-click or touch the squid to grab and stretch it. - Right-drag or drag empty space to gently orbit the camera. - Support limited zoom and mobile touch controls. - Keep camera gestures separate from object dragging. Add: - Give it a nudge - Reset - Reset view - Pause - Firmness slider - Internal damping slider - ¼ speed toggle - Show mesh toggle Provide three material palettes: Coral, Lagoon, and Grape. Switching colors must not reset the simulation. INTERFACE Use a minimal editorial layout: - Top left: small “MATERIAL STUDIES” label. - Large italic serif heading: “Squid Jelly.” - Caption: “A little ink. A little wiggle. A very sweet sea creature.” - Top right: WebGPU status indicator. - Right side: compact “THE SPECIMEN” control panel. - Bottom left: a short interaction hint. Use clean sans-serif controls, thin borders, and generous whitespace. Adapt the layout for mobile without covering the squid. QUALITY AND PERFORMANCE Use real 3D geometry and native WebGPU rendering with WGSL shaders, not a 2D imitation or prerecorded animation. Reuse meshes and buffers. Do not reconstruct geometry during dragging. Prioritize stable interactions and smooth performance. Test strong pulls, repeated releases, appendage attachments, floor collisions, palette changes, pause, reset, and camera controls. Provide a clear fallback message if WebGPU is unavailable. Deliver the full working HTML, not a mockup or code fragment. The result should feel like a little living gummy toy: glossy, weighty, flexible, and irresistibly satisfying to stretch.

主题与风格

探索更多图片和视频提示词 · 生成图片 · 生成视频 · 在 AI 画布中创作

  • 凝视宇宙深渊

    制作一段20秒、16:9画幅的电影感视频。一名孤独的观察者凝视无尽的宇宙深渊,一束狭窄的光线缓慢扫过黑暗,逐渐照出深处某种巨大而不可名状的恐怖。画面融合哥特式19世纪油画氛围与摄影级超写实质感:丰富的笔触纹理、广阔的黑色空间、细微的星云、冷色高光、深绯红与靛蓝阴影,以及极其真实的体积光。采用缓慢而克制的向前镜头推进,逐步揭示景象;构图聚焦于微小光源与压倒性的宇宙黑暗之间的对比。恐怖应保持暗示性与抽象感,不呈现血腥内容,维持神秘和心理压迫感。全程无文字、标志、水印、对白或可见口型同步;保持运动连贯、人体结构稳定、光照一致,并呈现高细节电影级画质。

  • 丛林突袭

    生成一段20秒、16:9画幅的真人电影感片段,整体风格如使用35毫米胶片拍摄的1980年代动作电影。采用细腻胶片颗粒、深绿色丛林色调、烟雾层次,以及穿过树冠的微弱镜头光晕。四人突击队用炸药包炸开院墙铁丝网大门;大门爆裂,香蕉叶在冲击范围内被撕碎,队员们压低身形穿过烟雾,举枪推进。戴着头巾面罩的队长用平掌手势示意两名队员向左移动,画外男声说:“指挥部从未授权这么做,这正是它会成功的原因。”面罩遮住嘴部,队长嘴唇保持闭合。院内守卫从瞭望塔开火,枪口闪光横贯空地。一名突击队员还击后冲向发电机棚,踢开房门并扑入其中,子弹在门框上打出飞溅木屑。保持清晰连贯的空间关系、逼真的实拍特效、符合时代的服装与武器

  • 像素伙伴的俏皮爪爪姿势

    生成一段20秒、16:9的视频。使用提供的身份参考图确定成年女性的外貌。她留着黑色长卷发,穿着整洁扎入裤腰的白色纽扣衬衫、深色修身长裤和松松打结的细黑领带。场景是简洁的室内工作室走廊,设有哑光灰墙面、灰色墙板、瓷砖地面,以及贴有小型“DO NOT OPEN”(请勿打开)标签的工业风门。她面向镜头,居于画面中央,以中景呈现。柔和的正午漫射顶光配合轻微反射补光,保留自然肤色。镜头基本固定,带有细微的手持晃动;采用浅景深、35毫米镜头观感和克制的 Kodak Vision3 250D 风格颗粒。她俏皮地举起双手做爪子状并眨一只眼,保持姿势片刻。与此同时,一个带有柔和粉彩点缀的小型像素艺术角色出现在画

  • 水花定格的未来手机广告

    制作一支20秒、16:9画幅的真人实拍科技广告。场景为哑光黑色摄影棚,仅使用一盏锐利的主光;一部纤薄的银色智能手机由隐形装置悬浮在空中并缓慢旋转。一滴水朝摄像头镜头飞来,在玻璃表面突然炸开,形成逼真的水花,锐利清晰的水滴向四面八方飞散。摄像机以中等幅度缓慢顺时针环绕旋转中的手机,同时进行横滚。水花达到高潮时,手机屏幕亮起,显示刚刚捕捉到的同一瞬间水花的清晰静帧。采用干净高级的产品广告摄影、受控反射、精准运动、高速细节和现代精致质感。屏幕下方加入简洁字幕:“CAPTURE EVERYTHING”。不要人物、旁白、音乐、源视频或音频输入,也不要其他标志或品牌名称。

  • 双日异星浮岛

    生成一段20秒、16:9画幅的电影感科幻视频。开场是平稳缓慢的航拍无人机镜头,俯瞰一颗异星,并逐步展现悬浮在遥远地表上空的巨大浮空岩石岛屿。紫色天空中悬挂着两颗太阳,投下层次分明的紫罗兰、洋红与琥珀色光线,照亮岩石表面。岛屿上成簇生长着蓝色、青色和柔和绿色的生物荧光外星植物,发出细微的脉动光芒。呈现宏大的尺度感、漂浮的大气雾霭、轻柔的视差,以及在空气中缓慢移动的细小粒子。全片保持宁静而奇异的科幻惊叹感、精致的电影构图、真实的环境细节、顺滑稳定的镜头运动和一致的光照。不要文字、标志、人物、源视频或音频输入。

  • 象牙雕像与土豆篮

    生成一段20秒、16:9的电影感视频:一尊高度细致、写实的象牙色成年女性雕像站在浅色木质台面上,旁边是装满土豆的白色柳条篮。使用所提供的身份参考图确定女性的面部外观与特征;将她呈现为象牙雕像,同时保持参考图中的身份特征。她穿着优雅的露肩礼服,带有复杂的褶皱与垂褶。头发盘成蓬松发髻,并带有流动波浪和清晰发束。她双眼闭合,神情宁静,带着温和微笑,身体略微前倾。她的右手缓慢将一颗象牙色土豆放入篮中,左手搭在篮沿。篮内有许多象牙色土豆,形状和纹理略有差异,并点缀干燥植物。背景为深色,与雕像和篮子形成鲜明分离。采用柔和均匀的棚拍光线,带有细腻立体感,无硬阴影或眩光,展现精细雕塑纹理。开场为稳定的中远景构