OpenZhenZhen AI 提示词画廊 · MiniMax H3 · video

奇迹球道与意外全中

Miracle Lane and the Accidental Strike

制作一段15秒、16:9画幅的动画动作喜剧,场景设在写实的保龄球馆。所有女性角色都使用提供的身份参考图:A是黑发女主角,B是白发女主角。两人均为成年角色。按照各自的身份参考图保留面容、发型、身材比例、配饰和服装;参考图仅用于外观身份,服装全程保持不变。女主角采用富有表现力的手绘二维动画风格,线条干净、赛璐璐阴影清晰;保龄球道则有写实的抛光木面和彩色顶灯。全片恰好两名角色、一条球道、一个连续场景,不出现观众。不要出现可读的标牌或计分屏。 保持屏幕方位一致:A投完后在左侧等待,B起初在右侧等待,随后走到同一个投球位置。两人都不进入球道。恰好出现十个普通白色保龄球瓶,每个有两道红色瓶颈条纹,按标准

奇迹球道与意外全中 — AI video creation
奇迹球道与意外全中

提示词 / Prompt

中文提示词

制作一段15秒、16:9画幅的动画动作喜剧,场景设在写实的保龄球馆。所有女性角色都使用提供的身份参考图:A是黑发女主角,B是白发女主角。两人均为成年角色。按照各自的身份参考图保留面容、发型、身材比例、配饰和服装;参考图仅用于外观身份,服装全程保持不变。女主角采用富有表现力的手绘二维动画风格,线条干净、赛璐璐阴影清晰;保龄球道则有写实的抛光木面和彩色顶灯。全片恰好两名角色、一条球道、一个连续场景,不出现观众。不要出现可读的标牌或计分屏。 保持屏幕方位一致:A投完后在左侧等待,B起初在右侧等待,随后走到同一个投球位置。两人都不进入球道。恰好出现十个普通白色保龄球瓶,每个有两道红色瓶颈条纹,按标准三角形排列。球瓶没有脸、四肢或衣服,大小、形状和位置保持一致。A使用一个正常大小的青绿色保龄球,带有醒目的青色能量轨迹;B使用一个正常大小的紫色保龄球,不带魔法效果。球道上同一时间只能滚动一个球。 0.0–1.5秒——A的华丽投球。开场时A已经迈出助跑的最后一步,B在一旁等待。用动态的低机位三分之四视角展现A、球和前方球道。A用日语喊出一句充满干劲的战斗口号:“いっけー!”,随后以有力的下手摆臂投出青绿色保龄球。清楚拍到球脱手并向前滚动。明亮的青色光带和宽阔的发光冲击波沿球道边缘掠过,但不能遮住球或球瓶,也不能损坏球馆。配上无歌词的激昂器乐战斗音乐、投球呼啸声、滚动声和短促的能量涌动声。 1.5–4.5秒——球瓶闪避。切到球道尽头附近的低机位三分之四视角。用一个不中断的镜头同时拍清全部球瓶、逼近的球和后方球坑,并连续展现闪避、球经过和球瓶落地。青绿色保龄球即将到达时,十个球瓶同步垂直跃起约60厘米;它们保持直立,间距不变。球沿地面滚动,从腾空的球瓶下方清晰穿过,与球瓶底部之间留出明显空隙,全程不碰撞,随后滚入后方球坑。待球完全越过球瓶后,所有球瓶落回原来的位置并保持直立。只在球经过下方的瞬间使用短暂慢动作。能量轨迹消散,球瓶仍完好无损。球瓶跃起时战斗音乐停止。配上同步轻盈的跃起声、球滚入后坑的闷响,以及球瓶落地时清脆的一声碰响。 4.5–7.5秒——B正常投球。切回助跑区。A保持手臂伸出的姿势,默默望着球道,脸上的自信笑容已经消失。B拿着紫色保龄球,平静地走到同一个投球位置。准备进行简单轻松的下手投球时,B用日语说:“よいしょ。”拍清球脱手并以正常速度沿同一条球道滚动。不要添加光环、杂技动作、蓄力或超自然速度。A默默把目光转向B投出的球。 7.5–10.5秒——干净的一击全倒。使用与前一次闪避相同的球瓶区低机位。十个球瓶仍在原来的位置直立。B的紫色保龄球以正常速度接近;在球明显撞上最前排球瓶之前,球瓶保持静止。撞击后,球瓶彼此碰撞,自然地全部倒入后方球坑。短暂展示空荡的球瓶区。配上正常的滚动声和令人畅快的球瓶撞击声。不要加入播报、欢呼或胜利语音。 10.5–12.0秒——结果揭晓。切回助跑区的双人镜头。B轻轻握拳庆祝,显得满意而从容。A先看球道,再看B,随后又望向球道,神情渐渐变得难以置信。两人都不说话。 12.0–15.0秒——A的错愕表情。切到A的面部特写。她微微睁大眼睛,眉毛略微抬起,嘴唇稍稍张开。保持正常的面部比例,不要尖叫、哭泣或做出扭曲表情。她朝B的方向轻轻侧瞥一下,随后保持沉默茫然的神情。镜头短暂、平稳地缓慢推进,最后一秒定格在她的脸上,只留下微弱的室内环境声。 视觉笑点要清楚呈现:青绿色球华丽投出、十个球瓶跃起躲开、球瓶毫发无损地落下、紫色球普通投出、球与球瓶实际碰撞全倒、A错愕地看着这一切。两个球都保持正常大小,两次投球的表现要有所区别。全片恰好只有两句台词,并准确同步口型,只有指定角色说话。不得加入其他对话、旁白、惊呼、哼声、笑声或人声反应。排除字幕、说明文字、对话气泡、可读文字、标志、水印、HUD、片尾卡、额外角色、重复身体、身份混淆、多余肢体或手指、换装、人形球瓶、多余球瓶、巨型或漂浮的球、瞬移、重置球瓶、爆炸、破坏或伤害。女主角不得采用写实摄影或三维渲染风格,也不得改成Q版造型。不要有人声音乐或罐头笑声。

English prompt

Create a 15-second 16:9 anime action-comedy in a photorealistic bowling alley. Use the supplied identity reference image for every female character: A is the black-haired heroine and B is the white-haired heroine. Both are adult characters. Preserve each woman’s identity, face, hairstyle, proportions, accessories, and clothing as shown in her identity reference; use the reference for appearance only. Keep their outfits intact. Render the heroines in expressive hand-drawn 2D anime with clean linework and crisp cel shading, against a realistic polished bowling lane with colorful overhead lighting. Exactly two characters, one lane, one location, and no spectators. No readable signage or score display. Keep screen direction consistent: A waits on the left after her turn, and B starts on the right before stepping into the same release position. Neither woman enters the lane. Show exactly ten ordinary white bowling pins with two red neck stripes, in a standard triangular formation. The pins have no faces, limbs, or clothing. Keep their size, shape, and positions consistent. A uses one normal-sized teal bowling ball with a dramatic cyan energy trail; B uses one normal-sized purple ball without magical effects. Only one ball rolls on the lane at a time. 0.0–1.5s — A’s spectacular throw. Begin with A already taking the final step of her bowling approach, B waiting to the side. In a dynamic low three-quarter view, show A, her ball, and the lane ahead. A gives one energetic battle shout in Japanese, “いっけー!”, then releases the teal ball with a powerful underarm bowling swing. Clearly show the ball leave her hand and roll forward. A bright cyan ribbon and a broad luminous shockwave race along the lane edges without hiding the ball or pins or damaging the alley. Add energetic instrumental battle music without vocals, a release whoosh, rolling rumble, and brief energy surge. 1.5–4.5s — The pins dodge. Cut to a low three-quarter view near the far end of the lane. Keep the entire pin formation, approaching ball, and rear pit visible in one uninterrupted shot through the dodge, passage, and landing. Just before the teal ball reaches them, all ten pins make one synchronized vertical hop of about 60 centimeters, staying upright with unchanged spacing. The ball rolls along the floor and visibly passes beneath the airborne pins with a clear gap, without touching them, then enters the rear pit. After it has fully cleared the formation, all pins descend and land upright in their original positions. Give the ball passage only a brief instant of slow motion. The energy trail fades; the pins remain untouched. Stop the battle music at the jump. Use a synchronized light whoosh, rear-pit thud, and one crisp clack as the pins land. 4.5–7.5s — B’s ordinary turn. Return to the approach. A silently stares down the lane with her throwing arm extended, her confident smile gone. B calmly steps into the same bowling position, carrying the purple ball. While preparing her simple, relaxed underarm throw, B says in Japanese, “よいしょ。” Show the ball leave her hand and roll along the same lane at normal speed. No aura, acrobatics, charge-up, or supernatural speed. A silently shifts her gaze toward B’s throw. 7.5–10.5s — A clean strike. Use the same low pin-area camera angle as before. All ten pins are still upright in their original positions. B’s purple ball approaches at ordinary bowling speed; the pins remain still until the ball visibly contacts the front of the formation. The impact knocks the pins into one another and sends all ten naturally into the rear pit. Briefly show the empty pin deck. Add a normal rolling rumble and a satisfying crash of pins. No announcer, cheering, or victory voice. 10.5–12.0s — The result. Return to the two-shot at the approach. B makes one small, pleased fist pump. A looks from the lane to B and back, quietly becoming disbelieving. Neither speaks. 12.0–15.0s — A’s stunned face. Cut to A in close-up. Her eyes are slightly widened, brows subtly raised, and lips slightly parted. Keep her normal facial proportions; no screaming, crying, or distorted expression. She makes one tiny sideways glance toward B, then holds her silent, uncomprehending look as the camera makes a short controlled push-in. Hold the final second on her face, with faint room ambience. The visual joke should read clearly: spectacular teal throw, ten pins hop over it, untouched pins land, ordinary purple throw, physical strike, A’s stunned reaction. Keep both balls normal-sized and the two throws visually distinct. Exactly two spoken sentences, with accurate lip sync and only the assigned speaker speaking. No other dialogue, narration, gasps, grunts, laughter, or vocal reactions. Exclude subtitles, captions, speech bubbles, readable text, logos, watermarks, HUD, end cards, extra characters, duplicate bodies, mixed identities, extra limbs or fingers, costume changes, humanoid or extra pins, giant or floating balls, teleportation, pin resets, explosions, destruction, or injury. Do not render the heroines photorealistically or in 3D, and do not redesign them as chibi characters. No vocal music or canned laughter.

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